﻿using GameFramework.Gameplay;
using GameFramework.Reference;

namespace GameLogic.ShootGame
{
    /// <summary>
    /// 射击游戏参数
    /// </summary>
    public sealed class ShootingGameParameters : AReference, IGameplayParameters
    {
        /// <summary>
        /// 子弹数量
        /// </summary>
        public uint BulletCount { get; set; }

        public override void OnRecycle()
        {
            BulletCount = 0;
        }
    }
}